Patch meta

Mobile Legends tier list

133 hero placements across 6 roles, ranked by percentile within each role from live mythic ranked data.

Methodology

How this tier list is calculated

A calculation, not an opinion. Every hero gets a composite score, recomputed whenever the data refreshes, from three weighted signals:

  • Real win rate (40%) — measured on ranked games at mythic rank over a 7-day window, then weighted by how much the hero is actually played. A hero picked in a fraction of games has his win rate pulled toward his role's average, so a small sample cannot fake a top placement.
  • Pick rate (20%) — how often players commit to the hero in his role: a complementary read of perceived viability.
  • Community consensus (40%) — the average of two independent community rankings, which corrects the blind spots of a purely statistical reading.

The final score places each hero in a tier by percentile within his own role — comparing a tank's win rate to a marksman's would mean nothing, their distributions differ.

The editorial text explains a placement, it never decides one. A high-skill hero can sit low here because that is what he wins in the general population at this rank — the ranking reports it, the writing explains it.

Win, pick and ban rates come from live ranked match data, last refreshed . No figure on this page is estimated.

16 heroes

Tank

39 heroes

Fighter

19 heroes

Assassin

27 heroes

Mage

20 heroes

Marksman

12 heroes

Support