Vexana's abilities focus on area control, sustained magic damage, and strategic crowd control.
Her passive, Nether Touch, applies a Nether Curse to enemies hit. This curse lasts 5 seconds, causing affected enemies to explode upon death, dealing 500 flat + 60% scaling (Total Magic Power, Magic Damage) to nearby foes. Use this for efficient wave clearing and lane harassment; hitting minions spreads the curse, leading to chain explosions that damage other minions and nearby enemy heroes. The 60% Magic Power scaling ensures its damage remains impactful with magic items.
Deathly Grasp, her first skill, unleashes a projectile dealing 200 flat + 60% scaling (Total Magic Power, Magic Damage) to enemies. Upon hitting a hero, it terrifies and knocks them back, then explodes for another 200 flat + 60% scaling (Total Magic Power, Magic Damage) to nearby enemies, terrifying them for 1 second. This skill's primary use is crowd control. Aim it at enemy heroes to interrupt movements, disengage, or set up other abilities. The double 60% Magic Power scaling provides reliable burst and control.
Her second skill, Cursed Blast, is Vexana's main damage ability. She marks an area, striking after a 0.8-second delay, dealing 580 flat + 165% scaling (Total Magic Power, Magic Damage) to enemies hit. This skill demands careful placement and timing due to its delay. It excels at quickly clearing minion waves, securing jungle objectives, and unleashing significant burst in teamfights. The exceptionally high 165% Magic Power scaling means this skill benefits most from Magic Power items, becoming incredibly potent late game.
Finally, her ultimate, Eternal Guard, summons an Eternal Guard, dealing 500 flat + 60% scaling (Total Magic Power, Magic Damage) to enemies hit and knocking them airborne for 0.8 seconds. The Guard fights for 15 seconds, each attack dealing 225 flat + 40% scaling (Total Magic Power, Magic Damage) plus 5% of the target's Max HP as Magic Damage to enemies in a large area. This ultimate is highly versatile. Use the initial knock-up for crowd control. The Guard provides sustained damage, effective against both squishy targets and tanks due to the Max HP scaling. Target enemy damage dealers in skirmishes or tanks in teamfights to maximize its impact.