- Passive: Earthen Force
Description: When near a wall or turret, Grock gains 10% Movement Speed, 15 (+8*Hero Level) Physical Defense, and 18 (+4.8*Hero Level) HP Regen. Each point of Grock's extra Physical Attack increases his Physical Defense by 0.5.
Explanation: This passive is fundamental to Grock's tankiness and mobility. Staying close to terrain provides a significant boost to his survivability, allowing him to absorb more damage, and also increases his movement speed for faster rotations and positioning. The bonus Physical Defense from extra Physical Attack means that even offensive items with Physical Attack stats can indirectly enhance his durability, making him a unique Tank. Always try to fight or roam near walls to maximize these benefits, as the increased Physical Defense and HP Regen are crucial for sustained engagements and surviving enemy assaults.
- Skill 1: Power of Nature
Description: Grock charges his weapon with the Power of Nature and then launches a powerful sweep, dealing 300( +160% Extra Physical Attack) Physical Damage to nearby enemies and slowing them by 40% for 2s. Damage dealt will increase the longer the skill is channeled, up to 250%. Using Power of Nature near a wall will grant Control Immunity.
Damage Scaling: 300 flat + 160% scaling (Extra Physical Attack, Physical)
Explanation: This is Grock's primary damage and wave-clearing tool. The 160% Extra Physical Attack scaling means that building items with Physical Attack will significantly boost its damage output, allowing Grock to surprise enemies with his burst potential. Channeling it fully near a wall not only maximizes damage but also grants Control Immunity, making him unstoppable during crucial engagements or when escaping. Use this to clear minion waves quickly, poke enemies from a safe distance, or as an escape tool when facing crowd control near a wall, ensuring you maintain control of your hero.
- Skill 2: Guardian's Barrier
Description: Grock conjures a stone wall at the target location, dealing 300( +50% Total Physical Attack) Physical Damage to nearby enemies. The stone wall lasts 5s and can block enemies who try to pass through.
Damage Scaling: 300 flat + 50% scaling (Total Physical Attack, Physical)
Explanation: This skill is a versatile utility tool for Grock. While the 50% Total Physical Attack scaling contributes to its damage, its main purpose is battlefield control and disruption. Use it to block enemy escape routes, trapping opponents against other terrain or your own team. Conversely, it can be used defensively to protect your backline by creating a temporary barrier against enemy divers or to prevent enemies from pushing turrets. Precise placement is key to maximizing its disruptive and protective potential, as a well-placed wall can isolate targets or save allies.
- Ultimate: Wild Charge
Description: Grock charges in the target direction, dealing 360( +75% Total Physical Attack) Physical Damage to enemies in his path and knocking them airborne. If he hits a wall or turret during the charge, he deals an additional 360( +90% Total Physical Attack) Physical Damage to nearby enemies and stuns them for 1.8s.
Damage Scaling: 360 flat + 75% scaling (Total Physical Attack, Physical) and 360 flat + 90% scaling (Total Physical Attack, Physical)
Explanation: Wild Charge is Grock's ultimate initiation and crowd control ability. The initial charge deals 360 flat + 75% Total Physical Attack Physical Damage and knocks enemies airborne, providing immediate disruption. However, its true power comes from hitting a wall or turret, which triggers an additional 360 flat + 90% Total Physical Attack Physical Damage and a devastating 1.8-second stun. This dual scaling means that building Physical Attack items will significantly increase its impact. Always aim to hit a wall behind your target to maximize damage and secure the crucial stun, turning team fights in your favor or securing kills on fleeing enemies with powerful crowd control.