Stats for mythic rank, last 7 days — third-party aggregation, not an official Moonton figure.
Written by EllieAnth — playing MLBB since 2017 (9+ years), peak rank Mythical Immortal, 1126 stars.
A breakdown of the 10 matchups that decide Belerick games — why each one leans the way it does, what it costs you in lane, and how to play it.
Overview
What decides Belerick's matchups
Belerick's matchup dynamics revolve around punishing high-frequency damage dealers through his passive, Deadly Thorns, which converts incoming attacks into retaliatory magic damage while scaling off his bonus HP. In roam teamfights, locking down clustered enemies with Ancient Seed's delayed taunt and expanding that control zone with Wrath of Dryad allows him to dictate early skirmishes. However, opponents exploit his lack of hard dashes, isolating him once Nature's Strike is spent or simply dodging the initial vine line of Ancient Seed, leaving Belerick vulnerable to heavy single-target burst and kiting from distance.
Hard counters 1
These heroes have a structural edge over you: their kit directly shuts down the tools you rely on. Winning the lane outright is rarely the plan — the goal is to limit mistakes, give up as little tempo as possible, and look for value somewhere else on the map.
Gusion's high burst potential completely invalidates Deadly Thorns, which requires sustained, incremental incoming damage to repeatedly trigger its magic counterattacks and cooldown reductions on Nature's Strike. When Gusion executes his full Incandescence reset sequence, throwing ten daggers via Shadowblade Slaughter and rapidly recalling them, Belerick takes massive burst damage in a fraction of a second. Because Belerick lacks instant hard interruption prior to landing Ancient Seed or Wrath of Dryad, Gusion easily consumes his target's entire health pool before Deadly Thorns can deliver meaningful return damage or sustain.
Lane impact
During early skirmishes and rotations around the Turtle, Belerick struggles to shield his allies from Gusion's sudden entry. Gusion uses Sword Spike to mark a target from long range and dash directly past Belerick's front line, instantly unleashing Shadowblade Slaughter. Because Nature's Strike only grants a single-target slow and movement speed, Belerick cannot disrupt Gusion's movement before the burst lands. This forces Belerick to play passively in Roam, ceding map control and objective setup while his squishy teammates are forced to back off whenever Gusion disappears from vision.
How to play it
Belerick must never initiate on Gusion while Incandescence is available, as Gusion can easily dash out of Ancient Seed and burst from safety. Instead, hold Wrath of Dryad specifically to catch Gusion the moment he recasts Sword Spike to dash onto a squishy teammate. Wait until Gusion commits his second dash from Incandescence before triggering Nature's Strike to lock him down. If Gusion avoids diving directly into your crowd control radius, focus on peeling for your backline rather than trying to trade passive damage against his burst.
Unfavorable 3
You are behind in this matchup but not helpless. These opponents punish specific mistakes rather than dominating every exchange, so precise cooldown tracking and patient trading keep you in the game.
Akai structurally neutralizes Belerick's crowd control loop through debuff immunity. Both Ancient Seed and Wrath of Dryad rely on landing taunts to cluster enemies and trigger Deadly Thorns, but Heavy Spin instantly cleanses all debuffs on activation while providing slow immunity. When Belerick initiates with Wrath of Dryad, Akai can immediately pop Heavy Spin to remove the taunt and forcibly scatter Belerick's team. Additionally, Headbutt allows Akai to airborne Belerick mid-charge, ruining the enhanced attack timing of Nature's Strike.
Lane impact
During early roams, Akai controls trade tempo because Tai Chi shields absorb the return damage from Deadly Thorns during quick trades. If Belerick attempts to poke or wave-clear with Ancient Seed, Akai uses Body Slam to slow Belerick and responds with Headbutt to roll clear of the erupting vines. This forces Belerick to burn mana and health while losing river control around the Turtle. Belerick struggles to secure bush vision since Akai can easily pin him and displace him away from teammates.
How to play it
Never initiate a major fight with Wrath of Dryad while Akai still has Heavy Spin available. Force Akai to burn his ultimate defensively or wait until he targets another zone before casting your crowd control. Use the movement speed from Nature's Strike to bait out Headbutt rather than diving directly into him. If Akai does pin you against a wall with Heavy Spin, rely on the rapid multi-hit damage to repeatedly trigger Deadly Thorns, which dramatically reduces the cooldown of Nature's Strike for vital self-healing.
Floryn neutralizes Belerick primary strengths without ever triggering his passive. Because Floryn relies on long-range abilities like Sprout and Sow, she rarely hits Belerick with direct auto-attacks, starving Deadly Thorns of its counter-attack triggers and Nature's Strike cooldown reductions. Furthermore, when Belerick commits with Wrath of Dryad or Ancient Seed to set up a pick, Floryn counters the play globally using Bloom. Bloom instant multi-target healing and anti-heal immunity ensure her allies survive Belerick taunt duration, forcing Belerick to expend high-cooldown crowd control for zero net gains.
Lane impact
During early roam skirmishes, Floryn maintains superior wave pressure and vision safety. Her Sprout stuns Belerick from beyond his threat zone, revealing his position and checking bushes without risking damage. When Belerick attempts to close the distance using Nature's Strike, Floryn simply drops Sow to sustain her laner while retreating safely. Belerick spends his HP pool and mana attempting to force trade windows, but Floryn passive Dew shield and Sow bounce heals keep her allies perpetually healthy, granting her team early priority for Turtle control and map rotation.
How to play it
Belerick must avoid burning Nature's Strike merely to absorb poke, saving its speed boost to sidestep Sprout rather than running straight forward. Never commit Wrath of Dryad while Floryn has Bloom available; track her ultimate cooldown and force her to cast it defensively in split skirmishes before initiating major team fights around the Lord. If Floryn steps forward to land Sow, Belerick should target her directly with Ancient Seed taunt rather than focusing her carry, forcing Floryn to spend defensive tools on herself.
Angela's Love Waves and Puppet-on-a-String keep Belerick at arm's length, preventing him from utilizing Nature's Strike to close the distance effectively. Because Deadly Thorns relies on taking frequent hits, Angela's long-range skill poke and extra movement speed from Smart Heart fail to trigger his passive efficiently while steadily draining his health pool. Most critically, whenever Belerick commits his Wrath of Dryad to lock down an enemy hero, Angela's Heartguard instantly shields the target map-wide, negating Belerick's initial crowd control impact and turning his teamfight engages into overextended traps.
Lane impact
During early lane skirmishes, Angela dominates vision and space because Love Waves heals her allies while applying Lover's Mark stacks to slow Belerick down. Belerick struggles to create favorable trades since attempting to run in with Nature's Strike leads directly into Puppet-on-a-String, leaving him immobilized for 1.5 seconds out of melee range. This continuous kiting denies Belerick early river control, forcing him to spend his health recovery defensively and giving Angela freedom to tilt side lane skirmishes using Heartguard long before Belerick can waddle into rotation range.
How to play it
Belerick players must bait out Puppet-on-a-String before committing to a full engage, saving the movement speed from Nature's Strike to break the tether distance before the root triggers. Never initiate with Wrath of Dryad on a high-priority target while Angela's Heartguard is available; instead, wait for her to attach to her ally so your ultimate taunts both heroes simultaneously. Hide in unlit bushes to surprise her with Ancient Seed from short range, preventing her from stacking Smart Heart speed boosts to kite you across open terrain.
Favorable 5
Your kit has the edge here. These are the matchups where you should look to build a lead early and convert it, rather than playing for scaling.
Belerick holds a natural advantage because Gloo's kit relies on frequent damage ticks that directly fuel Belerick's offensive engine. When Gloo activates Split, Split, the constant contact damage dealt every 0.25s repeatedly triggers Deadly Thorns, causing Belerick to continuously emit counter-thorns while resetting Nature's Strike at extreme speeds. Even if Gloo attaches via Grab, Grab, Belerick's passive continues to proc off incoming damage, turning Gloo's offensive ultimate into a self-inflicted hazard that heals Belerick through spammed Nature's Strike empowered attacks.
Lane impact
During early roaming trades, Gloo's attempt to reset Slam, Slam by stepping on Goo creates predictable positioning that Belerick can easily disrupt with Ancient Seed. If Gloo tries to pull Belerick using Pass, Pass, Belerick welcomes the close-range brawl, using Nature's Strike to out-sustain Gloo's early trades while Stick, Stick stacks accumulate harmlessly against Belerick's massive bonus HP pool. This prevents Gloo from gaining early lane dominance, allowing Belerick to secure vision around the Turtle without fearing Gloo's aggressive frontlining.
How to play it
Force Gloo into uncomfortable teamfights by holding Wrath of Dryad until Gloo commits with Split, Split or attempts to execute Grab, Grab on a fragile teammate. If Gloo attaches to an ally, position directly beside them so your passive Deadly Thorns splashes Gloo, while using Ancient Seed to taunt Gloo's remaining team. Never run away when Gloo splits; instead, activate Nature's Strike and walk straight into the Goos, converting Gloo's swarm into relentless cooldown resets and sustained self-healing that turns the fight in your favor.
Miya relies heavily on rapid multi-hit basic attacks driven by Moon Blessing and Moon Arrow, which directly feeds Belerick's passive, Deadly Thorns. Because Deadly Thorns retaliates with magic damage scaling off Belerick's Max HP every 0.4 seconds, high attack-speed marksmen like Miya accidentally obliterate their own health pool simply by engaging. Even when Miya uses Hidden Moonlight to cleanse CC, Belerick's sequential taunts from Ancient Seed and Wrath of Dryad quickly strip her invisible state, forcing her to spend ultimate escape resources defensively.
Lane impact
During lane skirmishes, Miya cannot freely harass Belerick without drawing retaliatory passive strikes. Belerick uses Nature's Strike to close the distance and slow Miya, forcing her to expend Arrow of Eclipse just to disengage. If Miya burns her crowd control early, Belerick can aggressively set up Ancient Seed near her minion wave, taking space and blocking her from stacking Moon Blessing safely. This constant physical pressure deprives Miya of gold lane tempo, granting Belerick's marksman priority to clear waves, secure nearby neutral objectives like the Turtle, and rotate freely.
How to play it
Charge straight toward Miya using Nature's Strike to absorb her initial volley and trigger rapid Deadly Thorns procs, which shorten Nature's Strike's cooldown for continuous self-healing. Hold Wrath of Dryad until Miya casts Hidden Moonlight; using your ultimate after her cleanse guarantees she gets taunted out of concealment. If Miya hits you with Arrow of Eclipse, wait out the immobilize before launching Ancient Seed into her retreat path. Force trades directly in her face so she is forced to abandon her gold lane farm or risk dying to reflected damage.
Tigreal's setup sequence relies heavily on charging with Sacred Hammer to group enemies before channeling Implosion. However, the initial channel of Implosion is vulnerable to crowd control. Belerick neutralizes this completely by reserving Wrath of Dryad or landing Ancient Seed right as Tigreal commits, canceling Implosion before the stun triggers. Additionally, Tigreal's multi-hit Attack Wave and continuous physical clashes frequently trigger Deadly Thorns, causing Tigreal to take passive retaliatory magic damage while failing to secure his teamfight initiation.
Lane impact
In Roam rotations, Tigreal cannot easily aggressive-position to control bushes or push waves using Sacred Hammer without exposing himself to counter-engagement. If Tigreal charges in with Sacred Hammer, Belerick can activate Nature's Strike to absorb the initial hit, heal back lost health, and stick onto Tigreal while retaliating with Ancient Seed. This prevents Tigreal from establishing clear vision around the Turtle or river corridors. Because Belerick constantly punishes Tigreal's frontline presence through Deadly Thorns, Tigreal loses the trade dynamic and is forced to play defensively, delaying his rotation speed.
How to play it
As Belerick, monitor Tigreal's positioning for his Sacred Hammer entry and hold Wrath of Dryad specifically to disrupt Implosion. Do not waste Ancient Seed on wave clear when Tigreal is lurking nearby; save the taunt to stop his engage attempt or interrupt his channeling window. Use Nature's Strike to quickly reposition, absorb Attack Wave poking, and regenerate lost HP through its self-heal. If Tigreal refuses to initiate and plays passively, leverage Wrath of Dryad during objective fights at the Turtle or Lord to force Tigreal into taking Deadly Thorns damage.
Estes forces his team into tight clusters to maximize the multi-target healing of Blessing of Moon Goddess. Belerick inherently counters grouped formations because Wrath of Dryad locks down every enemy in a wide area with a taunt. When Estes's tethered allies are forced to attack Belerick, their forced basic attacks repeatedly trigger Deadly Thorns, dealing continuous magic damage back into the packed clump. Furthermore, the delayed taunt from Ancient Seed repeatedly disrupts Estes, breaking the tether range of Moonlight Immersion.
Lane impact
During the laning phase, Estes seeks to maintain lane dominance by sustaining trades with Moonlight Immersion. Belerick neutralizes this pressure by utilizing Nature's Strike for sudden movement speed to close distance without taking excessive poke. Belerick easily secures vision in bushes because Estes lacks hard crowd control outside of the slow from Domain of Moon Goddess. This allows Belerick to dictate early Turtle fights, forcing Estes to drain his mana pool prematurely while trying to keep his allies alive against sudden engages.
How to play it
Track the activation of Blessing of Moon Goddess and hold Belerick's ultimate until Estes gathers his allies close for collective healing. Once the enemy team stacks together, trigger Nature's Strike to rapidly enter their ranks and cast Wrath of Dryad right on top of Estes. Immediately chain this into Ancient Seed along their retreat path. By forcing the entire clustered enemy team to auto-attack Belerick, Deadly Thorns will proc rapidly, resetting Nature's Strike cooldown and melting the tightly packed opposition inside their own heal zone.
Belerick thrives when enemies initiate into him, making Atlas's aggressive teamfight kit directly advantageous for Belerick. Atlas relies on Perfect Match to close the distance and Fatal Links to reposition multiple targets. However, when Atlas pulls Belerick and his allies together, Belerick can immediately cast Wrath of Dryad, locking down Atlas and the incoming enemy follow-up with a massive area taunt. Furthermore, multi-hit skills like Atlas's Annihilate constantly proc Belerick's Deadly Thorns passive, turning Atlas's damage output into self-inflicted punishment for his team.
Lane impact
During early rotations, Atlas will look for pick-offs using the movement speed and slow immunity from Perfect Match. Belerick neutralizes this pressure by anchoring near his gold laner, using Ancient Seed to zone Atlas out of charge paths. If Atlas attempts to merge and stun with Perfect Match, Belerick can absorb the impact, trigger Nature's Strike for quick self-healing, and retaliate with an Ancient Seed taunt. This dissuades Atlas from taking aggressive trades, forcing him to spend his health pool inefficiently and ceding objective setup around the Turtle.
How to play it
Hold Wrath of Dryad specifically for Atlas's Fatal Links pull. Never preemptively use your ultimate on Atlas while he is in Ejected State from Perfect Match, as his fifty percent damage reduction minimizes your immediate threat. Instead, position slightly behind your squishy allies so that when Atlas pulls your team in, you are within range to hit Wrath of Dryad instantly, locking down enemy damage dealers attempting to follow up. Track Perfect Match's usage; if Atlas misses or cancels it, aggressive forward movement with Nature's Strike secures free territory.
Best allies 1
Heroes whose kit compounds with yours. Drafting alongside them turns your individual strengths into a coordinated threat.
Rafaela's Holy Healing provides crucial movement speed and slow immunity that solves Belerick's primary weakness: being kited before reaching the enemy team. Because Deadly Thorns increases Belerick's bonus Max HP pool by thirty percent, incoming sustained healing from Holy Healing expands his effective health dramatically. This enables Belerick to stay alive deep inside enemy ranks, repeatedly taking damage to trigger Deadly Thorns counterattacks. Meanwhile, Light of Retribution's continuous slow effects ensure enemies remain trapped near Belerick once he lands his crowd control abilities.
Lane impact
When rotating through the jungle or taking neutral objectives like the Turtle and Lord, this pairing dictates map control effortlessly. Rafaela uses Light of Retribution to scout bushes safely, saving Belerick from face-checking traps. During objective contests, Holy Healing allows Belerick to charge frontlines aggressively through choke points. Once Belerick anchors enemies in place using Wrath of Dryad or Ancient Seed, Rafaela can cleanly layer Holy Baptism down narrow pathways to stun the entire taunted team, guaranteeing full control over objective fights.
How to play it
Never activate Nature's Strike too early; wait for Rafaela to trigger Holy Healing first so the movement bonuses stack effectively and clear the distance to targets. Belerick must deliberately draw enemy focus to trigger Deadly Thorns and reset Nature's Strike cooldowns for self-sustained healing. Dive into the center of teamfights and cast Wrath of Dryad to taunt clustered enemies, immediately following up with Ancient Seed to extend crowd control. This brief window grants Rafaela a perfectly aligned channel for Holy Baptism to complete the ultimate lockdown sequence.
Matchup relationships for 3 of these pairings come from the game's own hero data; the rest are selected from the heroes you actually meet in this lane. All written analysis is AI-generated from both heroes' ability kits and reviewed automatically for accuracy — it describes kit interactions, not live win rates.