
Passive
Bloodthirst
Balmond recovers 5% Max HP after killing a Minion or Creep, and 20% Max HP after killing a hero.
On fighter build pls always remember ur passive skill. try to near enemy minions for fight/war on early game.
Fighter rated 30 physical offense, 80 durability, 10 difficulty in Moonton's in-game data, built around the passive Bloodthirst.
Balmond is a Fighter hero in Mobile Legends: Bang Bang who excels at sustained damage and survivability in team fights. With his axe-wielding fury and life-stealing abilities, he thrives in the thick of combat, turning the tide with his powerful area-of-effect attacks and execute ultimate. He is an ideal choice for players looking for a straightforward yet impactful frontline hero.
Build guide Matchups & counters
Skills, ratings and recommended gear on this page are read directly from Moonton's official in-game hero data for Mobile Legends: Bang Bang — not scraped from another fan site, and nothing is invented to fill a gap. Data retrieved .
Written by EllieAnth — playing MLBB since 2017 (9+ years), peak rank Mythical Immortal, 1126 stars.
Assessment
Balmond boasts remarkable resilience and ease of play, making him a reliable choice for various team compositions. However, his damage output, while consistent, is not burst-oriented, and he can struggle against certain types of crowd control.
Kit

Passive
Balmond recovers 5% Max HP after killing a Minion or Creep, and 20% Max HP after killing a hero.
On fighter build pls always remember ur passive skill. try to near enemy minions for fight/war on early game.

Skill 1
Balmond charges in the target direction for a set distance or until he hits an enemy hero, dealing 150 (+60% Total Physical Attack) Physical Damage to enemies along the way. The enemy hero hit will be knocked back slightly and slowed by 60% for 2s.
This skill for u RUN or Open WAR. on early game balmond easy for run out on enemy gank u. when Open WAR, always try to charge to enemy's mage Heroes 1st.

Skill 2
Balmond gains 15% Movement Speed that decays over time and spins with his axe for 3s, dealing 25 (+25% Total Physical Attack) Physical Damage per hit to nearby enemies up to 14 times. Each subsequent hit on the same enemy will deal 7.5% increased damage (up to 60%).
The Physical Attack bonus portion of the damage can Crit.
The most easy for use is this skill. after u use jz walk around or follow enemy move. remember after u on this skill, u unable to use ur Skill 1 or SKill 3 (u still can use ur Battle Spell). but after u on this skill, after delay a second, u also can use again this skill for disable, so now u can use other Skill.

Ultimate
Balmond unleashes a huge strike in the target direction (cannot be interrupted), dealing True Damage equal to 150 (+70% Total Physical Attack) plus 30% of the target's lost HP.
This skill only deals up to 1000 damage to non-hero units.
This Ultimate skill has a Powerful damage to enemy, BUT the weakness is, pls dont try to use on when enemy is full HP. try to use on when got any enemy HP is below 1/4, if enemy not yet dead in this Skill, but still can slow down enemy's Movement Speed. on early game, u can use for kill turtle when turtle HP is below 1/3, try to help teamate kill turtle or u can go steal turtle when enemy fighting on there. BEST for steal Lord, when enemy fighting with Lord, Balmond is the BEST for stealing. when Lord HP is under 1/3.
Understanding Balmond's skills is key to maximizing his potential on the battlefield. Each ability plays a crucial role in his sustained combat style, from healing to area damage and powerful execution.
Balmond recovers Max HP after killing a Minion or Creep, and a larger portion of Max HP after killing a hero. This passive is fundamental to Balmond's incredible sustain. You should always be mindful of this ability, especially in the early game. When engaging in skirmishes or lane trades, try to position yourself near enemy minions or jungle creeps. Eliminating these units mid-fight can provide a critical burst of healing, allowing you to outlast opponents or survive otherwise fatal encounters. It's your primary tool for staying healthy without needing to recall.
Balmond charges in the target direction, dealing Physical Damage to enemies along the way. The first enemy hero hit is knocked back slightly and slowed. This skill has a damage scaling of 150 + 60% Total Physical Attack (Physical). The significant Total Physical Attack scaling means that as you build physical damage items, the damage from Soul Lock increases substantially. This ability serves two main purposes: initiation and escape. Use it to quickly close the gap on squishy enemy heroes like mages or marksmen, knocking them back and slowing them to set up your follow-up attacks. Alternatively, it's an excellent tool to disengage from unfavorable fights or escape ganks, providing a quick dash away from danger.
Balmond gains Movement Speed and spins with his axe for a duration, dealing Physical Damage multiple times to nearby enemies. Each subsequent hit on the same enemy deals increased damage, up to a maximum. The Physical Attack bonus portion of the damage can Crit. This skill has a damage scaling of 25 + 25% Total Physical Attack (Physical) per hit. While the base damage and scaling per hit might seem low, the key is that it hits multiple times, making it Balmond's primary source of sustained damage in team fights. The bonus Physical Attack portion being able to critically strike means that any critical chance you might acquire (though not typical for his build) would significantly boost this skill's effectiveness. When activated, simply walk around or follow enemy movements to maximize the number of hits. Be aware that initially, you cannot use other skills during its channel, but you can reactivate it to cancel early and use other abilities.
Balmond unleashes a huge strike in the target direction, dealing True Damage equal to a base amount plus a percentage of the target's lost HP. This skill only deals limited damage to non-hero units. This ultimate has a damage scaling of 150 + 70% Total Physical Attack (True). The True Damage component, especially the part based on lost HP, makes Lethal Counter a powerful execute ability. It's crucial not to use this skill on enemies with full HP, as its true potential is unlocked when targets are low. Aim to use it when enemy heroes are below roughly 1/4 of their health for maximum impact. Furthermore, this skill is incredibly effective for securing objectives: use it to steal the Turtle or Lord when their HP is below 1/3, as its high damage can often out-smite opponents.
Items
Unique Passive - Burning Soul: Deals Magic Damage equal to 0.6% of the hero's Max HP per second to nearby enemies. This damage is increased by 140% to 350% against creeps and minions (scales with level).
Unique Passive - Valor: Gain 4 extra Physical Defense for 3s when taking Physical Damage, up to 20.
Unique Passive - Fighting Spirit: Dealing damage grants 12 extra Physical Attack and 2% extra Spell Vamp per second for 4s, up to 6 stacks. Deal 10% extra True Damage according to Base Damage at full stacks.####[C8This effect is reduced to 50% for Marksmen, Mages, and Supports.]
Unique Passive - Demonize: When HP drops below 40%, gains 20% Damage Reduction and 35% extra Spell Vamp for 5s (60s cooldown).
Unique Passive - Brute Force: Each second after dealing damage, gain 6 extra Physical Attack and Magic Power and 2% extra Movement Speed for 4s, up to 6 stacks. Gain 15% extra Control Duration Reduction at full stacks.
Balmond's recommended build focuses on enhancing his durability, sustain, and sustained physical damage output, allowing him to thrive in extended team fights and on the frontline.
Read the full Balmond build guide — item order, why each item earns its slot, and how to adapt it
Coaching
Balmond's gameplay revolves around consistent presence, sustained damage, and smart objective control. His straightforward kit allows you to focus on macro-level decisions and effective positioning.
Matchups
Understanding how Balmond interacts with specific heroes can give you a significant edge in battle. Here's a look at some notable matchups:
In practice
Imagine you're pushing a lane, and an enemy marksman is overextending, trying to clear your minion wave. This is your chance to strike. First, use Soul Lock to dash directly at the marksman. This will knock them back slightly and apply a significant slow, preventing their immediate escape. As soon as you connect, activate Cyclone Sweep. Now, you're spinning your axe, dealing continuous damage while also gaining a burst of movement speed. Use this speed to stick to the marksman, constantly hitting them with your spinning axe. If they flash away or use a movement ability but are still low on health, immediately cast your ultimate, Lethal Counter. This powerful True Damage execute, amplified by their lost HP, will likely secure the kill, leaving your team with an advantage.
Summary
To truly master Balmond and dominate the Mobile Legends battlefield, keep these key decisions in mind:
FAQ
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