Stats for mythic rank, last 7 days — third-party aggregation, not an official Moonton figure.
Written by EllieAnth — playing MLBB since 2017 (9+ years), peak rank Mythical Immortal, 1126 stars.
A breakdown of the 10 matchups that decide Grock games — why each one leans the way it does, what it costs you in lane, and how to play it.
Overview
What decides Grock's matchups
Grock's matchups hinge on terrain control and physical resilience. By fighting near walls, Earthen Force boosts his durability, speed, and sustain, while channeling Power of Nature adjacent to terrain grants him complete Control Immunity to ignore enemy crowd control. Setting up custom terrain with Guardian's Barrier lets him choke off pathways and guarantee the wall collision needed for Wild Charge to inflict a devastating 1.8-second stun. However, opponents exploit Grock by forcing fights in open spaces where his immunity fails, or by dropping heavy magic damage that entirely bypasses the Physical Defense gained from Earthen Force.
Hard counters 1
These heroes have a structural edge over you: their kit directly shuts down the tools you rely on. Winning the lane outright is rarely the plan — the goal is to limit mistakes, give up as little tempo as possible, and look for value somewhere else on the map.
Akai fundamentally counters Grock by neutralizing his reliance on terrain. Grock relies on Earthen Force near walls to gain bonus Physical Defense while securing Control Immunity during Power of Nature. However, Akai's Heavy Spin continuously knocks Grock back, forcibly dragging him away from wall geometry and stripping his defensive passive. Worse still, if Grock uses Guardian's Barrier to choke a corridor, Akai can immediately channel Heavy Spin to pin Grock or his allies against that user-created wall, turning Grock's primary utility tool into a lethal trap.
Lane impact
During roaming skirmishes, Grock struggles to maintain lane presence because Akai's Tai Chi shield absorbs early poke from Power of Nature. Once Akai unlocks Heavy Spin, Grock loses his freedom to invade or secure vision around the Turtle and Lord. Attempting a close-quarters trade with Headbutt and Body Slam leaves Grock vulnerable to a full spin lock. Because Guardian's Barrier creates temporary collision, any attempt by Grock to block pathing gives Akai a free terrain surface to pin Grock's allies during objective setups.
How to play it
To survive this matchup, Grock must strictly hold Guardian's Barrier until Heavy Spin is on cooldown, preventing Akai from pinning allies against player-made structures. Avoid charging Power of Nature too close to team clusters where Heavy Spin can catch multiple targets. Treat Wild Charge as a retreat mechanism rather than an initiation tool whenever Akai is present with his ultimate ready. Force Akai to commit Heavy Spin onto isolated targets, disengage, and only rejoin the clash with Wild Charge into natural walls once the spin expires.
Unfavorable 1
You are behind in this matchup but not helpless. These opponents punish specific mistakes rather than dominating every exchange, so precise cooldown tracking and patient trading keep you in the game.
Gloo's entire kit deals Magic Damage through Slam, Slam and Split, Split, which completely bypasses the bonus Physical Defense Grock gains from Earthen Force. While Grock relies on Power of Nature near terrain to gain Control Immunity against Gloo's immobilizes from Pass, Pass, Gloo's Stick, Stick passive continuously stacks damage reduction against Grock's physical burst. When Gloo activates Grab, Grab, Grock cannot peel Gloo off without risking his own health bar, forcing Grock to spend Wild Charge defensively rather than as an initiation tool.
Lane impact
During early roaming, Gloo uses Slam, Slam resets to maintain map control, forcing Grock to consume heavy HP while contesting vision. Grock can use Guardian's Barrier to cut off Gloo's movement or interrupt Pass, Pass drag angles, but trading blow-for-blow favors Gloo's innate sustain. If Grock fails to secure early wave clear with a fully charged Power of Nature, Gloo gains priority toward the Turtle or enemy jungle, locking Grock near walls and delaying his rotations across the map.
How to play it
Grock must strictly fight near structures and terrain to ensure Earthen Force movement speed and Power of Nature Control Immunity remain active when Gloo attempts a Slam, Slam and Pass, Pass combo. Track Gloo's Split, Split cooldown before committing Wild Charge into teamfights; if Gloo uses Grab, Grab on a teammate, conjuring Guardian's Barrier blocks Gloo's allies from following up on the target. If Gloo latches onto Grock instead, avoid channeling heavy attacks near allies and disengage until the attachment expires.
Favorable 7
Your kit has the edge here. These are the matchups where you should look to build a lead early and convert it, rather than playing for scaling.
Odette relies heavily on channeling her ultimate, Swan Song, to deliver massive area damage while gaining a temporary shield. Grock directly shuts this down because Wild Charge knocks enemies airborne and stuns them upon hitting walls—a high-level control effect that immediately cancels her channeling and leaves her defenseless. Additionally, when Grock channels Power of Nature near terrain, Earthen Force and his skill's innate control immunity allow him to completely ignore the immobilization from Blue Nova, permitting him to rush straight into her defensive radius without being interrupted.
Lane impact
Grock's ability to maintain high movement speed and bonus armor near structures through Earthen Force gives him total freedom to roam past Odette's mid lane. Odette relies on Avian Authority and Blue Nova for wave control, but Grock can ignore her harass while charging Power of Nature along walls. This forces Odette into passive positioning, as casting Swan Song during river skirmishes over the Turtle invites an instant knockup. By blocking her retreat routes with Guardian's Barrier, Grock denies her safety and destroys her mid-game rotation tempo.
How to play it
Patience with your ultimate is mandatory in this matchup. Track Odette's positioning in teamfights and resist opening with Wild Charge unless you are catching multiple targets against a wall. Instead, hug terrain to trigger Earthen Force and channel Power of Nature to absorb her Blue Nova without taking crowd control. The moment Odette activates Swan Song, immediately trigger Wild Charge directly into her or a nearby wall to interrupt her channeling and strip her shield. Once her ultimate is canceled, cut off her dash path using Guardian's Barrier.
Grock holds a structural advantage because his Control Immunity on Power of Nature near walls directly counters Angela's crowd control loop. When Angela connects Puppet-on-a-String, Grock can simply hug a wall and charge Power of Nature, completely absorbing the eventual immobilization without penalty. Furthermore, Grock's early physical burst from Power of Nature paired with Wild Charge wall collisions easily outpaces the sustain provided by Love Waves, forcing Angela to waste Heartguard defensively to salvage dying allies rather than dictate rotations.
Lane impact
During early roaming, Grock uses Earthen Force near river walls to secure deep vision and harass without fearing Angela's Puppet-on-a-String tether. Angela cannot disrupt Grock's tempo because Love Waves lacks the damage needed to punch through his passive Physical Defense and extra HP Regen. Grock routinely wins early river control and Turtle setups by placing Guardian's Barrier to funnel Angela into narrow corridors. If she overextends to poke, a quick Wild Charge against terrain isolates her before her movement speed from Smart Heart can save her.
How to play it
Hold Power of Nature while tethered by Puppet-on-a-String, ensuring you remain touching a wall so the Control Immunity absorbs her immobilize trigger. Look to catch Angela with Guardian's Barrier before charging in with Wild Charge; slamming her into your constructed wall guarantees a long stun that kills her before Heartguard completes its channeling phase. If she manages to cast Heartguard onto an ally across the map, instantly transition to locking down her target with Wild Charge or destroying her lane partner while she is stuck channeling.
Grock holds a structural advantage because Earthen Force and Power of Nature allow him to ignore Floryn's primary self-peel tool. When Grock channels Power of Nature alongside terrain, he gains full control immunity, completely neutralizing the stun from Sprout. Furthermore, Floryn lacks any mobility skill, leaving her helpless when caught between Guardian's Barrier and a follow-up Wild Charge. While Bloom offers powerful global healing and removes anti-heal, it cannot negate the instant lockdown and physical burst Grock delivers when slamming enemies into walls.
Lane impact
During the early roaming phase, Grock dictates lane tempo by utilizing Earthen Force near walls to gain bonus movement speed, physical defense, and HP Regen. Floryn attempts to poke with Sow and disrupt aggression with Sprout, but Grock easily shrugs off this harass while walking into the enemy jungle or controlling river vision. By blocking narrow choke points with Guardian's Barrier, Grock forces Floryn and her marksman into awkward pathing, often forcing Floryn to use Bloom defensively before major fights around the Turtle even begin.
How to play it
Always hug walls to keep Earthen Force active and guarantee that Power of Nature grants control immunity whenever Floryn throws Sprout. Do not initiate with Wild Charge in open terrain; instead, cast Guardian's Barrier behind Floryn to block her escape, then ram directly into the stone wall to trigger the maximum impact damage and 1.8-second stun. Track when Floryn uses Bloom to heal her allies. If she holds her ultimate, force her to use it prematurely by isolating her carry behind Guardian's Barrier during objective contests.
Grock maintains a clear structural advantage over Belerick because charging Power of Nature near terrain grants complete Control Immunity, completely disarming Belerick's crowd control kit. Belerick relies entirely on taunts from Ancient Seed and Wrath of Dryad to lock down targets and trigger retaliatory hits from Deadly Thorns. Grock bypasses this locking mechanism effortlessly. Furthermore, Grock can conjure custom terrain with Guardian's Barrier, securing instant immunity and setting up Wild Charge's massive 1.8-second stun against Belerick without risking any crowd control interruption.
Lane impact
During roam rotations, Grock asserts overwhelming pressure by clearing waves and contesting river bushes with Power of Nature while hugging walls. Belerick cannot disrupt Grock's channeling with Ancient Seed, forcing Belerick to waste Nature's Strike defensively or forfeit vision entirely. Grock uses Guardian's Barrier to block narrow choke points in the enemy jungle, trapping Belerick and denying his rotations. This dynamic gives Grock total freedom to establish vision, force Belerick out of position, and secure early objective control around the Turtle.
How to play it
Always fight near natural walls or create your own using Guardian's Barrier before channeling Power of Nature, ensuring Belerick's Ancient Seed and Wrath of Dryad land harmlessly against your Control Immunity. When Belerick commits his ultimate in teamfights, ignore the taunt effect completely and execute Wild Charge into nearby terrain to stun Belerick and his backline for 1.8 seconds. Avoid extended auto-attack skirmishes that repeatedly trigger Deadly Thorns; instead, weave in short burst trades and retreat to walls where Earthen Force rapidly restores your health.
Grock structurally counters Tigreal's teamfight setup through built-in crowd control immunity and hard displacement. When Grock channels Power of Nature near any wall—including one summoned by Guardian's Barrier—he ignores the displacement of Sacred Hammer and the pull of Implosion entirely. Furthermore, Grock can actively disrupt Tigreal's signature ultimate; hitting Tigreal with Wild Charge during the channel of Implosion knocks him airborne and cancels the skill during its first half. Tigreal is constantly forced to expend high-cooldown setup abilities into immune targets or risk getting interrupted mid-cast.
Lane impact
During early rotations, Grock easily controls map tempo thanks to Earthen Force, which boosts his movement speed and durability near jungle walls while Tigreal struggles with low mobility. Grock can freely invade or clear waves using Power of Nature without fearing Tigreal's Attack Wave or Sacred Hammer counter-initiates. By dropping Guardian's Barrier across narrow jungle corridors, Grock can completely isolate Tigreal from his allies, preventing Tigreal from finding clean angles to charge in. This grants Grock's team consistent vision control and guaranteed priority around early Turtle spawns.
How to play it
Hug terrain constantly to maintain the control immunity from Power of Nature, forcing Tigreal to hold Sacred Hammer in frustration. Keep a close eye on Tigreal's positioning; the moment he steps forward to cast Implosion, hold Wild Charge to smash him against a wall or directly into him during his initial channel to cancel his ultimate outright. If caught in open space away from terrain, use Guardian's Barrier to instantly spawn a wall beside yourself, restoring Earthen Force passive stats and enabling instant crowd control immunity before engaging.
Grock holds a distinct advantage because Power of Nature provides complete control immunity while channeled near a wall, effectively neutralizing Atlas's primary threat, Fatal Links. When Atlas uses Perfect Match to slide into range and cast Fatal Links, Grock can position next to terrain, charge Power of Nature, and absorb the ultimate without being pulled or thrown. Furthermore, Grock can block Atlas's movement during Perfect Match using Guardian's Barrier, or use that newly created terrain to trigger the bonus damage and 1.8-second stun on Wild Charge right as Atlas recombines.
Lane impact
During early roaming, Grock out-paces and out-sustains Atlas around river walls due to Earthen Force's bonus movement speed, physical defense, and health regeneration. Atlas struggles to secure quick trades using Annihilate because Grock can charge a full Power of Nature near the river terrain to force Atlas back without taking crowd control. This forces Atlas to burn Perfect Match defensively or concede vision around the Turtle. Grock's ability to body-block and seal choke points with Guardian's Barrier severely limits Atlas's rotation paths between lanes.
How to play it
Hug terrain constantly to maintain Earthen Force buffs and ensure Power of Nature grants control immunity whenever Atlas approaches. Track the activation of Perfect Match; as soon as Atlas ejects, spawn Guardian's Barrier across his path to disrupt his trajectory or prepare Wild Charge aimed at the wall he approaches. If Atlas manages to catch allies with Fatal Links, do not try to bodyblock the throw—instead, charge Wild Charge directly into the nearest wall or Guardian's Barrier to stun Atlas immediately after his channel ends.
Grock holds a structural advantage over Estes because Estes relies on tight hero clustering and lacks mobility. Guardian's Barrier creates artificial terrain that traps Estes, setting up a guaranteed wall collision for Wild Charge, which inflicts a massive 1.8-second stun and heavy burst before Blessing of Moon Goddess can sustain the team. Additionally, channeling Power of Nature near walls triggers Earthen Force's Control Immunity, allowing Grock to walk right through the 90% slow ring of Domain of Moon Goddess and disrupt Estes without getting slowed.
Lane impact
In the roaming phase, Grock aggressively dictates lane control and rotation speed. While Estes tries to maintain Moonlight Immersion links to sustain lanes, Grock uses Earthen Force near river walls to quickly clear waves with Power of Nature and rotate first to objectives like the Turtle. Grock can drop Guardian's Barrier in narrow choke points, trapping Estes away from his allies or preventing him from contesting vision. This constant structural pressure forces Estes to burn high mana costs and early ultimate casts just to survive.
How to play it
Always hug walls to maintain Earthen Force's extra movement speed and defense while securing Control Immunity during Power of Nature. Wait for Estes to cast Moonlight Immersion on a carry, pinning his position down. Instantly cast Guardian's Barrier behind Estes to seal his escape path, then launch Wild Charge directly into the wall to lock him down with the maximum stun duration. If Estes manages to cast Blessing of Moon Goddess, do not commit to extended attrition fights—disengage using your wall mobility and re-initiate later.
Best allies 1
Heroes whose kit compounds with yours. Drafting alongside them turns your individual strengths into a coordinated threat.
Grock and Fanny form an oppressive synergy centered around terrain creation and hyper-mobility. Grock's Guardian's Barrier summons artificial walls in open space, giving Fanny immediate anchor points to attach Steel Cable anywhere on the map. This allows Fanny to zip across lanes and automatically trigger Tornado Strike mid-flight even without natural terrain nearby. In return, Fanny's aggressive aerial dives pull enemies into tight quarters near these walls, allowing Grock to follow up with Wild Charge into his own barrier to inflict a massive wall-crash stun.
Lane impact
Map presence and rotation speed become overwhelming for the opponent when this pairing roams together. Grock uses Earthen Force near physical structures and his own barriers to maintain high defense and movement speed, securing aggressive vision deep in enemy territory. During Turtle fights or side lane ganks, Grock drops Guardian's Barrier to seal off escape routes or isolate enemies under their own turrets. This creates custom flight corridors for Fanny to swoop in, stack Air Superiority marks, and burst down targets while Grock channels Power of Nature.
How to play it
Execution relies on precise wall placement from Grock. Grock must cast Guardian's Barrier slightly behind the target to build an angle for Fanny, taking care never to block Fanny's direct trajectory mid-flight with misaligned terrain. As Fanny launches Steel Cable toward the newly formed barrier, Grock immediately connects Wild Charge into the same wall to knock up and stun targets. Once enemies are locked down against the barrier, Fanny can safely chain consecutive cable passes before finishing the target with Cut Throat.
Matchup relationships for 3 of these pairings come from the game's own hero data; the rest are selected from the heroes you actually meet in this lane. All written analysis is AI-generated from both heroes' ability kits and reviewed automatically for accuracy — it describes kit interactions, not live win rates.