Uranus Matchups

Stats for mythic rank, last 7 days — third-party aggregation, not an official Moonton figure.

Written by EllieAnth — playing MLBB since 2017 (9+ years), peak rank Mythical Immortal, 1126 stars.

A breakdown of the 8 matchups that decide Uranus games — why each one leans the way it does, what it costs you in lane, and how to play it.

Overview

What decides Uranus's matchups

Uranus dictates matchups by forcing extended skirmishes where Radiance stacks up to 20 times, creating overwhelming passive HP regeneration that shrugs off poke. His offensive pressure scales through consecutive casts of Ionic Edge, which stacks damage marks on targets while Transcendent Ward provides a charging gap-closer, shield, and explosive area damage. Enemies counter Uranus by bursting him down before Radiance can accumulate or locking him down before he activates Consecration to instantly gain stacks, cleanse slows, and amplify his shields and healing.

Hard counters 1

These heroes have a structural edge over you: their kit directly shuts down the tools you rely on. Winning the lane outright is rarely the plan — the goal is to limit mistakes, give up as little tempo as possible, and look for value somewhere else on the map.

Zhuxin

Hard counters

  • max hp damage
  • airborne control
  • tether disruption

Why this matchup leans

Zhuxin completely invalidates Uranus's health-stacking attrition style through the continuous displacement and percent-health damage built into Lantern Flare. While Uranus relies on Radiance to out-heal sustained trades and Transcendent Ward to absorb retaliatory strikes, Zhuxin repeatedly applies Soul Snare stacks with Fluttering Grace and continuous Lantern Flare channeling. Once ten stacks accumulate, the airborne pull completely halts Uranus's ability to spam Ionic Edge, followed by a throw that inflicts massive percentage Max HP damage, instantly bypassing his defensive layer and forcing Consecration prematurely just to survive.

Lane impact

During map rotations and objective contests around the Turtle, Uranus loses his ability to anchor frontlines or freely proxy waves. Attempting to stack Ionic Edge on minion waves exposes Uranus to Zhuxin's Lantern Flare tether, which drags him out of position and disrupts his passive regeneration uptime. Uranus is continuously forced to consume Transcendent Ward defensively to gain a brief shield and escape range. Consequently, Uranus forfeits mid-lane bush control, ceding rotation speed and leaving his team without a frontline presence during early objective setups.

How to play it

Uranus must avoid extended brawls whenever Zhuxin's Lantern Flare is available. Instead of dashing forward with Transcendent Ward to initiate trades, save the movement and shield to break the tether distance the moment Soul Snare stacks begin accumulating. Monitor Zhuxin's Mana bar and save Consecration's massive movement speed boost and slow immunity to escape after Fluttering Grace hits, rather than using it to prolong an unwinnable trade. If Zhuxin commits Crimson Beacon, immediately retreat to reset Radiance stacks away from her field until her channeling ends.

Unfavorable 4

You are behind in this matchup but not helpless. These opponents punish specific mistakes rather than dominating every exchange, so precise cooldown tracking and patient trading keep you in the game.

Belerick

Unfavorable

  • crowd control
  • damage reflection
  • sustained trades

Why this matchup leans

Uranus relies on multi-instance damage from Ionic Edge to apply stacks, but this directly triggers Belerick's passive, Deadly Thorns, with high frequency. Each Deadly Thorns proc reduces the cooldown of Nature's Strike, giving Belerick accelerated mobility and self-healing. While Consecration cleanses slows and amplifies Radiance stacks, it offers no immunity to hard crowd control. Consequently, Belerick can lock Uranus down using Ancient Seed and Wrath of Dryad, stopping Uranus from weaving around the frontlines and forcing him to waste defensive resources early.

Lane impact

In lane trades, hitting Belerick with Ionic Edge causes more harm than good, as Deadly Thorns retaliates repeatedly while lowering Nature's Strike cooldown for Belerick. Belerick's Ancient Seed forces Uranus out of minion waves, disrupting his rhythm and preventing him from easily maintaining maximum Radiance stacks. When contesting the Turtle or guarding jungle corridors, Belerick uses Wrath of Dryad to lock Uranus in place, allowing Belerick's allies to bypass Uranus's shield from Transcendent Ward and focus down priority targets behind him.

How to play it

Avoid engaging Belerick in isolated trades. Stack Radiance on minion waves or neutral targets using Ionic Edge, making sure not to hit Belerick repeatedly and trigger Deadly Thorns. Use Transcendent Ward to re-position away from Ancient Seed rather than initiating onto Belerick. Hold Consecration until after surviving the taunt from Wrath of Dryad or Ancient Seed; the ultimate's speed boost and slow removal allow Uranus to disengage and regenerate HP safely once Belerick's crowd control abilities are on cooldown.

Estes

Unfavorable

  • sustained healing
  • attrition counter
  • lack of hard cc
  • movement slow

Why this matchup leans

Uranus relies on grinding down opponents over time using scaling damage from Ionic Edge and self-sustain from Radiance. Estes structurally counters this playstyle through Moonlight Immersion and Blessing of Moon Goddess, which effortlessly out-heal Uranus's slow ramp-up damage across multiple targets. Because Uranus possesses zero hard crowd control to break Estes's tether or interrupt his team-wide healing, Uranus cannot force Estes off his positioning. Additionally, Domain of Moon Goddess creates a heavy slow zone that prevents Uranus from sticking to Estes.

Lane impact

During early trades, Uranus attempting to harass or clear waves with Ionic Edge is easily negated by Estes using Moonlight Immersion to keep his laning partner healthy. When Uranus uses Transcendent Ward to close the gap, Estes counters with Scripture of the Moon Elf to apply a heavy slow and places Domain of Moon Goddess to trap Uranus on its edge. Uranus burns substantial mana attempting to force trades that deal no permanent damage, allowing Estes to secure early lane vision and rotate first toward the Turtle.

How to play it

Uranus must avoid committing heavy resources while Blessing of Moon Goddess is active, as trades against team-wide sustained healing are unwinnable. Save Transcendent Ward to leap over the perimeter of Domain of Moon Goddess rather than walking through its ninety percent slow. When Estes pops his ultimate, activate Consecration to cleanse slows, gain movement speed, and build Radiance stacks while disengaging. Re-engage only after Blessing of Moon Goddess expires, using Uranus's body to zone Estes away from his allies so he cannot maintain his tethers.

Akai

Unfavorable

  • displacement control
  • sustain disruption
  • engagement baiting

Why this matchup leans

Uranus relies on prolonged proximity to stack Ionic Edge and sustain through Radiance, but Akai completely neutralizes this playstyle with Heavy Spin. Although Consecration cleanses slow effects and grants movement speed, it offers no immunity against the non-stop knockbacks of Heavy Spin, allowing Akai to pin Uranus against terrain or shove him out of teamfights entirely. Additionally, Akai's Headbutt can disrupt Uranus midway through Transcendent Ward, popping his shield prematurely without letting him land the full damage setup or stack his passive efficiently.

Lane impact

During early skirmishes and lane roaming, Uranus struggles to maintain trade efficiency against Akai's combination of Tai Chi shields and Body Slam slows. Whenever Uranus attempts to dash forward with Transcendent Ward to clear minion waves or harass, Akai can retaliate with Headbutt into Body Slam, winning short trades while preventing Uranus from accumulating max Radiance stacks. This displacement control limits Uranus's capacity to invade the enemy jungle or aggressively contest river objectives, granting Akai superior freedom to set up ganks and secure vision around the Turtle.

How to play it

To survive this pairing, avoid straightforward engages and strictly monitor the cooldown of Heavy Spin before committing deep into a fight. Save Transcendent Ward as an escape tool rather than an entry mechanism when Akai holds Headbutt. If Akai activates Heavy Spin, do not waste Consecration defensively right away unless you need the burst HP regeneration and shield boost to survive a wall-pin; instead, use the bonus movement speed to reposition out of his turning radius after the knockback ends. Pivot your win condition toward absorbing skill shots and dragging out skirmishes once his ultimate expires.

Tigreal

Unfavorable

  • crowd control
  • disruption
  • initiation tempo

Why this matchup leans

Tigreal holds a structural advantage because Uranus completely lacks hard crowd control to interrupt Implosion during its channel. While Consecration lets Uranus cleanse the slow from Attack Wave and gain movement speed to re-engage, it provides zero defense against the hard airborne knockup from Sacred Hammer or the multi-target pull of Implosion. Uranus relies on prolonged trades to stack Radiance and ramp Ionic Edge damage, but Tigreal controls the engagement window, using Sacred Hammer to reposition Uranus out of trade range or peel him off priority targets with ease.

Lane impact

During roam matchups, Uranus wants to continuously trade damage using Transcendent Ward and Ionic Edge to keep Radiance at maximum stacks. Tigreal neutralizes this aggressive posture by threatening a Sacred Hammer push back toward his own turret or allies, forcing Uranus to spend Consecration defensively just to escape bad positioning. Because Uranus cannot disrupt Tigreal from clearing waves or setting up objective plays, Tigreal commands superior initiation tempo around early Turtles, leaving Uranus absorbing non-lethal damage without offering any backline disruption to counter Tigreal's heavy engages.

How to play it

Uranus must play as a baiting sponge rather than a frontline initiator. Track the cooldown of Sacred Hammer before dashing in with Transcendent Ward, ensuring you keep enough distance so Implosion cannot pull both you and your backline simultaneously. Since Ionic Edge cannot stop Tigreal's ultimate channel, rely on your raw durability to draw Tigreal's crowd control away from your damage dealers. If Tigreal commits Implosion onto you alone, immediately trigger Consecration to survive the followup burst and maintain Radiance stacks while your team counter-engages.

Favorable 3

Your kit has the edge here. These are the matchups where you should look to build a lead early and convert it, rather than playing for scaling.

Floryn

Favorable

  • sustained trades
  • crowd control
  • health regeneration

Why this matchup leans

Floryn lacks the burst and heavy control needed to stop Uranus from maintaining max stacks of Radiance. Her main poke skill, Sow, along with the minor damage from Sprout, serves as harmless stack-building fodder for Uranus rather than a lethal threat. Although Bloom allows Floryn to keep her allies alive against a high-stack Ionic Edge, she is forced to spend her global ultimate defensively. Uranus easily out-sustains her kit, using Transcendent Ward to close distances without fearing Floryn's limited 0.7s stun.

Lane impact

During early roaming and skirmishes, Uranus can completely ignore Floryn's poke and take aggressive positions. When Floryn attempts to peel or harass using Sow, Uranus absorbs the hits to maximize Radiance, gaining free HP regen while zoning her out of vision. Uranus can clear wave proxy or invade the enemy jungle with Transcendent Ward, forcing Floryn to burn her mana and rely on Sprout just to stall his movement. This grants Uranus's team superior map control and earlier rotation windows toward the Turtle.

How to play it

As Uranus, constantly fish for body blocks against Sow to keep Radiance active before fully committing. Save Transcendent Ward to close the gap after Floryn throws Sprout, so her only stun is wasted while you stick to her or her damage dealers. Repeatedly land Ionic Edge on clustered targets to build stack multipliers, forcing Floryn to prematurely trigger Bloom. Once her ultimate is spent, pop Consecration to cleanse any residual slow, boost your shield amplification, and relentlessly drive the opposing backline out of the fight.

Angela

Favorable

  • slow cleanse
  • sustain stacking
  • tether break
  • frontline pressure

Why this matchup leans

Angela's kit accidentally feeds Uranus's primary sustain engine. Love Waves deals repeated, low-burst magic damage that rapidly builds and maintains Uranus's max Radiance stacks without dealing meaningful threat damage. Furthermore, when Angela attempts to catch him with Puppet-on-a-String, Uranus can immediately pop Consecration to cleanse the escalating slow, gaining a 60% movement speed burst and additional Radiance stacks to effortlessly break the tether before the 1.5-second immobilization triggers. With Transcendent Ward absorbing her extra poke, Angela spends high skill charges for zero kill threat.

Lane impact

In the roaming phase, Angela cannot contest Uranus's wave manipulation or aggressive jungle invades. Uranus can continuously spin Ionic Edge inside target minion waves or near Angela, ramping up stacking magic damage while ignoring her Love Waves harass. If Angela uses Puppet-on-a-String to peel Uranus off an objective or carry, she wastes her crowd control, as Uranus uses Transcendent Ward to shield through damage and reposition. This forces Angela to play defensively or rely entirely on Heartguard to impact other lanes, leaving her side lane exposed to Uranus's persistent push and objective control.

How to play it

As Uranus, deliberately step into Angela's Love Waves early in trades to quickly build Radiance to twenty stacks. Maintain these stacks while stacking Ionic Edge damage on nearby targets. Do not blow Consecration prematurely; save it specifically for when Angela connects Puppet-on-a-String, using the slow cleanse and decay-resistant speed boost to snap the leash before the root lands. When Angela channels Heartguard onto an allied hero elsewhere, aggressively dive her remaining teammates or push lanes, leveraging Transcendent Ward's shield explosion to secure turret pressure and force the enemy team into untenable split defenses.

Gloo

Favorable

  • hp regeneration
  • passive synergy
  • crowd control cleanse

Why this matchup leans

Gloo relies on continuous multi-hit damage from Split, Split to wear down targets, but this playstyle directly empowers Uranus by rapidly maxing his Radiance passive. Every tick of magic damage from Gloo's small Goos feeds Uranus max HP regeneration stacks within seconds, effectively nullifying Gloo's offensive pressure. Furthermore, when Gloo stacks Stick, Stick to apply slowing effects, Uranus can immediately cleanse them using Consecration. Gloo's Slam, Slam and Pass, Pass crowd control cannot easily contain Uranus's movement, forcing Gloo to waste major ultimate cooldowns without securing lethal damage.

Lane impact

During early trades, Gloo attempts to zone using Slam, Slam, but Uranus can freely walk over the Goo and trade with Ionic Edge, constantly building stack damage while soaking hits to generate Radiance. Gloo cannot out-sustain Uranus in prolonged lane skirmishes because Uranus's Transcendent Ward absorbs initial damage while Ionic Edge steadily increases in output. Consequently, Gloo is forced to play defensively or retreat to base, handing Uranus total wave control. This lane dominance allows Uranus to freely invade the enemy jungle or rotate early to major objectives like the Turtle.

How to play it

To maximize your advantage, deliberately take minor damage from Gloo's Split, Split early in a fight to stack Radiance to its maximum cap of twenty before committing. Save Consecration for the exact moment Gloo applies maximum Stick, Stick stacks or attempts a heavy slow setup, allowing you to instantly purge the movement reduction and gain extra movement speed. Use Transcendent Ward to reposition away if Gloo manages to drag you with Pass, Pass, and keep spamming Ionic Edge to ensure Gloo cannot freely regenerate HP from touching his own Goos.

Matchup relationships for 1 of these pairings come from the game's own hero data; the rest are selected from the heroes you actually meet in this lane. All written analysis is AI-generated from both heroes' ability kits and reviewed automatically for accuracy — it describes kit interactions, not live win rates.