Alice Matchups

Stats for mythic rank, last 7 days — third-party aggregation, not an official Moonton figure.

Written by EllieAnth — playing MLBB since 2017 (9+ years), peak rank Mythical Immortal, 1126 stars.

A breakdown of the 10 matchups that decide Alice games — why each one leans the way it does, what it costs you in lane, and how to play it.

Overview

What decides Alice's matchups

Alice's matchups pivot on her ability to sustain prolonged skirmishes while controlling enemy movement. With Blood Ode active, she constantly drains health from nearby targets while reducing the cooldowns of Flowing Blood and Blood Awe with every tick of damage against enemy heroes. This gives her relentless teamfight presence and incredible mobility, as Flowing Blood lets her reposition or dive backlines repeatedly. However, opponents exploit her heavy dependence on Mana and her vulnerability to burst or heavy crowd control before Blood Ode can stabilize her health, as Blood Ancestry's Mana regeneration alone cannot sustain continuous combat if her ultimate is interrupted or avoided.

Hard counters 2

These heroes have a structural edge over you: their kit directly shuts down the tools you rely on. Winning the lane outright is rarely the plan — the goal is to limit mistakes, give up as little tempo as possible, and look for value somewhere else on the map.

Nana

Hard counters

  • crowd control
  • transformation
  • sustained damage

Why this matchup leans

Alice relies on diving into close range with Flowing Blood and maintaining sustained drains through Blood Ode. Nana fundamentally counters this by interrupting Alice with Molina Smooch, transforming her into a helpless creature while stripping her Magic Defense and preventing skill casts. Even if Alice manages to dive successfully, Molina's Gift grants Nana invincibility and HP recovery upon fatal damage, wasting Alice's precious Mana reserves. If Alice attempts to sustain through trades, Nana locks her down and decimates her HP using Molina Blitz's triple-strike stuns.

Lane impact

In the Mid Lane, Nana secures effortless wave control from range using Magic Boomerang, forcing Alice to take harassment whenever she steps up to clear minions with Blood Awe. Any aggressive teleport using Flowing Blood is heavily punished, as Nana can drop Molina Smooch at Alice's arrival point to lock her down for a full Molina Blitz combo. This constant threat forces Alice to burn excessive Mana on Blood Ode defensively, ceding early lane priority, Turtle contest setups, and rotation tempo across the map to Nana.

How to play it

To navigate this matchup, Alice must hold Flowing Blood as a disengage tool rather than an offensive gap-closer until Molina Smooch is on cooldown. Avoid committing Blood Ode to all-in attempts while Nana's passive, Molina's Gift, is active, as burning her down will not yield a kill and leaves Alice drained of Mana. Instead, clear minion waves near your turret using Blood Awe, track Nana's ultimate Molina Blitz during teamfights, and only teleport into the enemy backline after Nana has already expended her crowd control options.

Valir

Hard counters

  • disengage
  • anti dive
  • crowd control
  • zone control

Why this matchup leans

Valir structurally denies Alice's entire win condition of sustained close-range draining. Alice relies on Flowing Blood to bridge the distance, but the moment she teleports into proximity, Valir immediately interrupts her rhythm with Searing Torrent, pushing her out of range before Blood Ode can tick enough to sustain her. If Alice manages to land Blood Awe, Valir simply casts Vengeance Flame to cleanse the immobilize and gain movement speed. Meanwhile, Valir continually stacks Ashing through Burst Fireball, melting Alice's high HP pool with percent-health damage and stunning her inside her own drain window.

Lane impact

During the laning phase in Mid Lane, Alice suffers severe pressure because Burst Fireball resets every time Valir connects with her or a hero, allowing him to endlessly poke without exhausting resources. Attempting to clear minions with Blood Awe forces Alice into melee range where Searing Torrent knocks her back into a lingering firewall, taking heavy trade damage. Alice cannot secure wave priority or step out to contest early Turtle spawns without sacrificing half her health pool, leaving her trapped under turret while Valir freely rotates to side lanes.

How to play it

To survive this matchup, Alice must abandon direct trades and refrain from reactively teleporting with Flowing Blood directly into Valir. Instead, cast Flowing Blood parallel to the wave to farm safely from range, conserving mana and letting Blood Ancestry restore her reserves over time. Track Valir's Searing Torrent cooldown before committing to any teamfight engage; if he wastes his knockback, cast Blood Ode and close in to apply Blood Awe. If Valir retains his abilities, shift focus to flanking his backline from hidden fog rather than engaging head-on.

Unfavorable 5

You are behind in this matchup but not helpless. These opponents punish specific mistakes rather than dominating every exchange, so precise cooldown tracking and patient trading keep you in the game.

Vexana

Unfavorable

  • crowd control
  • range advantage
  • disruption

Why this matchup leans

Vexana fundamentally counters Alice's close-range continuous damage by holding layered hard control. When Alice teleports in using Flowing Blood, Vexana immediately answers with Deathly Grasp to inflict terrify, interrupting Alice's positioning before she can lock Vexana down with Blood Awe. Furthermore, casting Eternal Guard provides an instant airborne effect while summoning a minion that deals percent Max HP damage, directly punishing Alice's health pool during Blood Ode. Alice is forced to expend her mana and teleport early just to disengage, losing her sustain engine entirely.

Lane impact

During the laning phase, Vexana clears minion waves safely using Cursed Blast, keeping Alice pinned under her Mid Lane tower. If Alice attempts to sustain through the wave with Blood Ode, Vexana's passive Nether Touch triggers chain explosions from dying minions, dealing severe residual magic damage to Alice. This wave priority allows Vexana to rotate to side lanes or secure the Turtle early, while Alice remains starved of gold, struggling to maintain her mana pool while absorbing constant ranged poke from Cursed Blast.

How to play it

Alice must refrain from recasting Flowing Blood directly into Vexana while Deathly Grasp is available. Instead, throw Flowing Blood off-angle to force Vexana to waste Cursed Blast or Deathly Grasp on empty space. Wait for Eternal Guard to be deployed elsewhere before activating Blood Ode and diving with Blood Awe to immobilize Vexana. If Vexana keeps her crowd control ready, abandon solo trades, focus on clearing waves defensively, and rely on Blood Ancestry's passive mana regeneration to survive until teamfights where allies can absorb Vexana's initial burst.

Zetian

Unfavorable

  • crowd control
  • disengage passive
  • range advantage
  • mobility check

Why this matchup leans

Zetian's passive Celestial Robe creates a structural barrier against Alice's aggressive playstyle. Whenever Alice attempts to close distance using Flowing Blood to trigger Blood Awe, Celestial Robe automatically knocks her back, stuns her, and grants Zetian a shield. This forces Alice to waste her mobility entry without establishing her Blood Ode sustain loop. Furthermore, Phoenix Descent reduces Alice's Magic Defense while zoning her out, allowing Zetian to hit consecutive Phoenix Strike waves from safe range while Alice's drain potential is completely denied.

Lane impact

During the laning phase in Mid Lane, Zetian easily maintains wave priority by chaining Phoenix Strike waves from long range while moving freely. Alice struggles to match this wave clear without exposing herself to Phoenix Descent's slow and magic defense reduction. If Alice uses Flowing Blood offensively to contest minions, she leaves herself vulnerable to Zetian's counter-poke without any escape. This forces Alice under her turret, slowing down her passive Blood Ancestry progression while Zetian safely rotates first to influence early Turtle skirmishes.

How to play it

Alice must avoid committing all-in dives while Celestial Robe is ready. Instead, use Flowing Blood to soft-commit or bait Zetian's skills, popping Celestial Robe's knockback without spending Blood Ode. Track the long two-minute cooldown of Celestial Robe before attempting a true engage. If Zetian channels Fury of the Phoenix, wait out the global stun before re-engaging with Flowing Blood. When laning trades are unwinnable, focus on surviving under tower to stack Blood Ancestry and look for flank opportunities in teamfights once Zetian's knockback has been triggered.

Eudora

Unfavorable

  • crowd control
  • burst window
  • mobility check

Why this matchup leans

Eudora holds a structural advantage because Alice needs close proximity to maintain Blood Ode and trigger Blood Awe, placing her directly inside the point-and-click range of Ball Lightning. The immediate 1.2-second stun from Ball Lightning, combined with its Magic Defense shred and Superconductor application, completely halts Alice's momentum before her Blood Ode sustain can ramp up. When Eudora follows up with Thunder's Wrath and Forked Lightning, Alice absorbs lethal upfront burst while unable to reduce skill cooldowns or heal through hero damage.

Lane impact

During mid lane laning phase, Eudora neutralizes Alice's wave control by forcing her to spend Flowing Blood defensively rather than offensively. If Alice teleports forward onto the minion wave, Eudora immediately punishes her with Ball Lightning and Forked Lightning, stripping away a massive portion of Alice's health before Blood Ancestry can recover her mana or HP. This constant threat deprives Alice of lane priority, forcing her to yield early rotations to side lanes and delayed responses around the Turtle objective while Eudora pushes and roams freely.

How to play it

To survive this matchup, Alice must never use the second cast of Flowing Blood to teleport directly into Eudora while Ball Lightning is off cooldown. Instead, throw Flowing Blood laterally to clear waves from a distance or bait out Ball Lightning onto ally frontline targets before committing. Activate Blood Ode only after Eudora consumes Thunder's Wrath, ensuring Alice can stay in melee range to apply Blood Awe without being instantly deleted. If forced off the wave, focus on scaling through passive levels for increased Movement Speed and Healing Received until teamfights break out.

Kadita

Unfavorable

  • burst window
  • untargetability
  • crowd control
  • lane pressure

Why this matchup leans

Kadita holds a clear edge because her burst sequence completely disrupts Alice's sustained drain playstyle. When Alice attempts to commit with Blood Ode, Kadita can cast Ocean Ode for control immunity and damage reduction, negating Alice's Blood Awe immobilize. Furthermore, Kadita's Rough Waves grants untargetability, stopping Blood Ode from landing hits to trigger its health recovery and cooldown reductions on Flowing Blood. Meanwhile, Thalassophobia nullifies Alice's range poke by restoring most lost health, forcing Alice to spend heavy mana without gaining a permanent health advantage.

Lane impact

In the Mid Lane, Kadita aggressively dictates wave control by threatening Breath of the Ocean whenever Alice moves forward to clear minions with Blood Awe. If Alice gets caught by the knock-up, Kadita follows with Ocean Ode and Rough Waves, easily forcing Alice to immediately escape using Flowing Blood or die. This forces Alice into spending her mana pool early on defensive teleports rather than maintaining Blood Ode. Consequently, Kadita secures faster wave clears, allowing her to rotate to side lanes or secure early Turtle control while Alice remains pinned under her tower.

How to play it

To survive this matchup, Alice must use Flowing Blood primarily as a bait and escape tool rather than an offensive gap closer. Track the cooldown of Breath of the Ocean and avoid stepping near minion clusters where Kadita wants to erupt her knock-up. Never commit Blood Ode while Kadita still holds Rough Waves; instead, wait until Kadita expends her ultimate untargetability on another target before diving into melee range. If pressed under tower, prioritize passive mana generation from Blood Ancestry and focus on wave management until teamfights break out.

Esmeralda

Unfavorable

  • sustained trades
  • shield mitigation
  • attrition war

Why this matchup leans

Esmeralda holds a structural advantage because her continuous close-quarters combat engine directly counters Alice's desire to stick in melee range. While Alice relies on Blood Ode for sustained HP drain and cooldown refunds, Esmeralda thrives in prolonged contact, spamming Stardust Dance to rapidly reset Frostmoon Shield. Alice does not generate shields for Esmeralda to absorb via Starmoon Casket, but Esmeralda's constant shield generation negates a massive portion of Blood Ode and Blood Awe damage. To match Esmeralda's free shield upkeep, Alice is forced to drain her mana pool rapidly through Blood Ode, losing the attrition war.

Lane impact

During the laning phase in Mid Lane, Esmeralda aggressively asserts wave dominance by stepping past creeps with Frostmoon Shield and Stardust Dance. Alice cannot contest the wave at close range without activating Blood Ode, which burns through her mana pool far faster than Esmeralda's low-cost cooldown cycle. If Alice attempts to poke with Flowing Blood, Esmeralda easily closes the gap or uses Falling Starmoon to immobilize and force a heavy trade. This forces Alice under her turret, surrendering lane priority and delaying her rotations to side lanes and early Turtle contests.

How to play it

Alice must avoid prolonged melee brawls with Esmeralda and shift her playstyle toward hit-and-run wave management. Use Flowing Blood from maximum distance to clear minions safely, reserving the teleport activation to disengage whenever Esmeralda channels Falling Starmoon or rushes forward with Frostmoon Shield. Track Esmeralda's movement and refrain from committing Blood Ode in isolated 1v1 trades. Instead, Alice's win condition relies on farming until teamfights begin, where Blood Awe percentage damage and Blood Ode sustain can be focused on Esmeralda's squishier backline allies.

Favorable 2

Your kit has the edge here. These are the matchups where you should look to build a lead early and convert it, rather than playing for scaling.

Layla

Favorable

  • gap close
  • sustain
  • immobility counter

Why this matchup leans

Layla relies on her passive Malefic Gun and long-range Malefic Bomb to keep enemies at a distance, but Alice completely bypasses this zoning advantage using Flowing Blood. Once Alice teleports directly onto Layla, the immobile Marksman lacks any built-in mobility to escape. Alice can immediately cast Blood Awe to immobilize Layla and apply a heavy slow, forcing Layla to spend her health pool instantly. While Blood Ode continuously drains Layla and sustains Alice, the damage ticks accelerate the cooldown reduction of Flowing Blood and Blood Awe, trapping Layla in an inescapable close-range loop.

Lane impact

Although Layla initially threatens long-range poke in Mid Lane using Malefic Bomb and Void Projectile, Alice easily absorbs early trade pressure thanks to Blood Ancestry granting steady Mana regeneration. As soon as Alice unlocks Blood Ode, the laning dynamic shifts drastically. Alice can cast Flowing Blood through the minion wave directly onto Layla, forcing her off the creep line or into lethal trades. Unable to disengage from Blood Awe or out-sustain Blood Ode, Layla loses wave control, allowing Alice to clear fast and setup early Turtle contests.

How to play it

Track Layla's usage of Malefic Bomb; the moment she misses or wastes it on minions, her speed boost is unavailable. Throw Flowing Blood directly toward her, activate the secondary teleport, and instantly lock her down with Blood Awe before toggling Blood Ode. Avoid walking straight at her from maximum distance, as Malefic Gun amplifies her physical damage output at long range. If Layla cowers under her turret, use Flowing Blood to instantly clear the wave and leave, converting your lane advantage into rotations against the enemy jungle.

Gord

Favorable

  • gap close
  • immobile target
  • dive potential

Why this matchup leans

Alice's Flowing Blood bypasses Gord's spatial control, allowing her to instantly close the distance on his fragile frame. Gord relies on Mystic Injunction and Mystic Projectile to keep foes at bay, but his complete lack of mobility makes him exceptionally vulnerable once Alice blinks in. When Gord anchors himself to channel Mystic Gush, he becomes a sitting target for Blood Ode and Blood Awe. Gord's Mystic Favor true damage requires sustained hits, which fails when Alice is actively draining his health pool and continuously lowering her cooldowns right next to him.

Lane impact

During early laning, Gord holds the upper hand by clearing minion waves from safety using Mystic Injunction and harassing Alice with Mystic Projectile. Alice is forced to play defensively and rely on Blood Ancestry to sustain her mana while gathering levels under turret. However, the dynamic instantly flips at level four. Once Alice unlocks Blood Ode, Gord can no longer safely push the Mid Lane past river center, as any overextension allows Alice to cast Flowing Blood and force a lethal dive, disrupting his objective rotations to the Turtle.

How to play it

To execute this matchup, sustain through Gord's early Mystic Injunction zone control until unlocking your ultimate ability. Track the trajectory of Mystic Projectile; the moment Gord throws his stun orb or locks himself in place with Mystic Gush, throw Flowing Blood past his skill line and reactivate it to teleport onto him. Immediately trigger Blood Ode and cast Blood Awe to immobilize him inside your draining field. With no escape skill, Gord cannot break the tether of Blood Ode, allowing you to dominate trades and turn Mid Lane into a zone of constant kill pressure.

Best allies 1

Heroes whose kit compounds with yours. Drafting alongside them turns your individual strengths into a coordinated threat.

Aurora

Best allies

  • crowd control
  • area of effect
  • burst window

Why it works

Aurora provides the rigid lockdown that Alice needs to maximize her continuous damage output. When Aurora hits enemies with Frosty Breeze or the massive area freeze of Frigid Glacier, opponents are completely immobilized, solving Alice's struggle against mobile targets. This setup allows Alice to project Flowing Blood directly into the frozen cluster and activate Blood Ode. While draining HP, Alice uses Blood Awe to extend the crowd control chain, keeping targets trapped inside the delayed explosion of Aurora's Frigid Glacier while resetting her own skill cooldowns.

Lane impact

Together, these two mages dominate early mid lane rotations and river skirmishes around the Turtle. Aurora secures control by dropping Hailstone Blast and threatening Frosty Breeze at choke points, forcing enemies into predictable paths. Once Aurora anchors the objective area, Alice uses Flowing Blood to quickly clear waves and join her. Their combined area-of-effect crowd control prevents enemy junglers from contesting neutral objectives, as any attempt to step into the river results in an inescapable freeze-and-drain trap that sweeps side lanes cleanly.

How to play it

Execution relies entirely on patient spell layering. Aurora must initiate fights from long range, casting Frigid Glacier or Frosty Breeze to freeze primary targets first. The Alice player must never cast Flowing Blood to blindly dive into an enemy team before crowd control lands. The instant the freeze triggers, Alice teleports in with Flowing Blood, toggles Blood Ode, and immediately follows with Blood Awe to immobilize targets as Aurora's freeze expires, guaranteeing maximum HP recovery and continuous cooldown reduction.

Matchup relationships for 3 of these pairings come from the game's own hero data; the rest are selected from the heroes you actually meet in this lane. All written analysis is AI-generated from both heroes' ability kits and reviewed automatically for accuracy — it describes kit interactions, not live win rates.